Even though there's no point Lawbringer/Contract Killer, it's there for people who want more caps. The way damage threshold works, much of the shotgun damage can be absorbed if you're using spread fire on enemies with high damage. Higher Ammo Quantity loots in containers, Great early to late game perk, Saves you caps on ammo expenses. ;). Note that my build is very low in charisma and Intelligence, reason is simply being that, speech is a skill that you can ignore as you can save and load as many times as you want till you earn a speech success for Fallout 3. Players, however, can never go wrong with these archetypes as they venture through the wasteland. I'm looking at it now and it's kinda annoying skipping out all the bobble heads until I reach the last level and get Almost Perfect. I would suggest Child at Heart or Entomologist. With the Railway Rifle Soldier, you'll use a Railway Rifle to fire Railway Spikes at enemies for massive damage. Also one of my favorites, I've found 10+ missiles in containers. Sep 24, 2015 @ 3:30am Looking for a good Big Gun's build I understand in GOTY Edition you can pretty much be anything. I - 9 When the player learns the Commonwealth's space project is actually a plot to use monkies as suicide pilots guiding Intercontinental Single-Stage Sub-Orbital nuclear rockets against targets any where in the world. between intense traning and power armor it is a waste. If you take this build to high levels, Grim Reaper's Spirit is a must as it refunds all of your action points on kill, meaning you can fire your weapon practically forever in this state. A warmonger is someone who maxes out all weapon skills (melee weapons is optional) and has high repair skill. Ignores Triggering of Mines and Damage of floor based traps. The Sniper and Commando perks are also helpful when attempting to aim with VATS. Shots/rel. A lever-action rifle, available with the Point Lookout DLC, is also highly recommended. )shalebridge is one of the most glitchy places ever and the only place to get infinite copys of big books of science from an ant researcher.The only way to get infinite books is enter shalebridge tunnels with a laer pistol and sneak attack all the ants. The goal is to get all of your primary skills to 70 without bobbleheads or books and all of your tertiary skills to 40. '' Major Tom. The build makes a super-powerful character that one-shot kills just about everything, and almost never takes damage. Big shout out to my friends on the ~Fallout Fanatics~ page on Facebook that came to view my build! The key attribute is Intelligence, which can be set to 10 to make the protagonist an instant genius. The extra 10% Damage against Females can come in handy during any point of the game, there are also no other perks that are vital at level 2 and 3, unless you use Intense Training. If You researched the perks I chose and my weapons of choice, youll find out the bonuses given can make your character able to perform 60%-100% criticals depending on your, Refer to my weapons of choice and research on them , not to forget perks like, I've found out my build perform instant kill when doing head shots regardless of sneak critical or not, which means I've achieved my goal in this build. Well you'll need the Ant Sight perk to raise your Perception to 6 so you can get the Sniper perk. ), Lockpick (SNAP Aww crap! Firelance is very powerful, ESPECIALLY when combined with the Pyromaniac, Better Criticals, Concentrated Fire, Wired Reflexes, Gunslinger, and Sniper perks. Are you enjoying Nuclear Anomaly? Option to kill sleeping humans or ghouls while in Sneak Mode for bonus EXP. Caps and Bad Karma for the Ear of the Weak and Good Perfect, Become more efficient with Energy Weapons and dehumanize your self, Raise Your Science, Melee or Medicine/ or Small Guns if less than 60, Paralyze your Enemies when fighting unarmed, Extra Strength in the Sun and Slow Health Regen, No Effects From your Constant Rad Poisoning, Time To Roam the Wastes Killing Everything that pisses you off for being nice. i like those perks though because they allow a little extra room for creativity in dispatching enemies even though they don't help with the whole small guns thing. One that's hopped-up on illicit narcotics and wielding a hefty melee weapon to boot! If addicted to chems, Major Tom may carry random chems. one little mistake, perception would be 9. not sure if its important enough, but if you really want it completely maxed out you could always to out pyro or paralyzing palm. Real-time combat in Fallout 3 can be less satisfying than using the V.A.T.S. Quad Double-Barrel Shotgun Level 7: Gun Slinger. Lincoln's repeater Secondary Skill - Repair ( Just like Three Dog claims, repairing your weapon is vital, with this skill you can keep your gun in tip top shape, perfect for killing. ) A good, old-fashioned RTS title will always bring him back into the fold. There is a lot of flexibility in perks at levels 2, 3, 8, 9, 18, and 19. Higher chances of hitting head when using V.A.T.S. LV7 Fortune Finder, A nice perk to have to get some extra caps. My bad. All DLC packs are required to properly complete this character build. Or Gunslinger if you prefer, we'll have both by level 11 though. I use the Gauss Rifle in place of a sniper weapon, as it does 2.5 times more damage than the Victory rifle, and still has the knock down effect. The combat shotgun combines a large drum magazine with high close-range damage. It's just I can totally see myself forgetting not to grab bobble heads and end up grabbing one of them along my playthrough. I recommend fast traveling to Megaton and acquiring a house (Megaton or Tenpenny, whichever flavor you decide upon) at this point for the storage of your goods. Take advantage of it. And of course you'll want to dump lots of skill points into Speech to make sure your attempts at diplomacy are mostly successful. You will now have 23 points to distribute per level. You notice we're picking a low level perk. (Meaning you cant go to GNR or fix the radio tower!). A silent gesture with 1 monkey finger raised in the players direction. As far as evil actions go, cannibalism is at the top of the list in Fallout 3. vvvvv To make the best use of the Stealth skill, increase it to 100 and find a set of Chinese Stealth Armor. If the player avoids acquiring any of the S.P.E.C.I.A.L. True Wanderer character is well balanced, with no cheaty weak stats at the beginning (like CH1 and such like) and with sensitively picked up tag skills according to roleplaying - so for example, presumably, science and/or medicine will be tag skill if IN > 6 (yeah, dad wouldn't let our potential rot) and likely speech will be tag if CH > 6 and so on. In case there are questions about my builds having low intelligence, I've done some research into why, Skill Formula: 2+(Stat*2)+RoundUp(Luck/2). Sneak:17 You have a 30% chance to paralyze whenever you use an Unarmed attack. Note on Perk selections: At levels 11 and 19, there is some freedom in selecting what you like best. It's a waste selecting a perk with such limited use. Um. My ultimate guide to an unarmed/melee build. Although this weapon isn't common throughout the Capital Wasteland, it's still one of the strongest weapons in the game. Item HP Other Skill - Science ( This can really be anything, I usually choose Lockpick, or a secondary combat skill, like explosives or big guns, however I have been working on the Hack 50 Terminals achievement so Science was my best bet. You may want extra points in Strength so you can worry less about inventory management, and more points in Intelligence to raise your skills. Level 15: Cyborg. You may be at level 3 by now, so pick Intense Training on perception go to your home. Basically it's fun to wear the Chinese Stealth Suit, sneak into houses and kill people for the experience and to loot them. Level 20: Grim Reapers Sprint. Higher chances of hitting in V.A.T.S. Intense Training on endurance Useful since early on most enemies faced are Raiders (which will occasionally be female). As far as weapons go, a silenced 10mm Pistol or bladed knife are excellent choices. '' Major Tom. At this point you should go to megaton and talk to Mr. Burke to get the fusion pulse charge, but dont rig it to explode instead disarm the bomb and get your caps from Lucas Sims. He was the only success and when the Enclave discovered him they activated him and sent him out to infiltrate and eradicate the BoS. DPS I would suggest not reading books until this perk is taken. stats at 10 by the end of the game. Speech:32 His skeleton was bonded with the metal Adamantium ( Adamantium Skeleton perk). I believe that the. Why do you need Comprehension at all since it is so easy to max out all skills with Broken Steel? Read them now, don't read any books before level 5, 2 skill points are better then 1. Intense Training will increase Endurance by 2 and Strength and Agility by 1. This style is typical in doing often exact opposite what near-perfection style suggests. Fallout 3 doesn't get much more fun than that! It is worth noting that Finesse, which increases the chance to crit, is not that important to this build since the majority of attacks will be sneak attacks which automatically crit. Good to have in combination with the level 20 perk. Unlimited dogmeats. Rad Regeneration (Wasteland Survival Guide), Just make sure you have more than 400 rads at all times to makes sure this works. perks like Cannibal or Mysterious Stranger and perks that increase your tag skills like Gun Nut or Cyborg especially also no Almost Perfect use Nuclear Anomaly instead to make the rest of the game WAY better if you haven't gotten to the end of the whole game a.k.a. The Ant Might perk will increase Strength by 1. Night Person (10): +2 to Per and Int at night sounds great, but we're going to get to 10 on both anyways and the other attributes aren't. Seeing how this is a high Intelligence build, I'll start working on a high Strength build as an alternative! Especially with albino radscorpions from BS. Shotguns are one of the least popular weapons in Fallout 3, and the main reason is that there aren't many unique shotguns to be found throughout the Capital Wasteland. In the US space program, the first ever monkey astronaut was a Rhesus Monkey named Albert. Brtr, Spch, MlWp, and Unmd will vary by priority. I posted what my personal preferences are, but there's nothing wrong with getting perks like Ladykiller/Black Widow, Child at Heart, Bloody Mess, Demolition Expert 1-3, Animal Friend, Mr. Sandman, or really anything else that floats your boat. Must have to help reach 100 in all skills. Fallout 3's popularity remains strong even today. '' Major Tom Or "Sneaky, sneaky'' Major Tom, "Look, a shadow !'' Though to be honest, I'd choose Chemist over this perk. Dmg/attack In other words, a build that has no flaws in it whatsoever. When playing through Fallout 3 once again, you'll want to know some of the best builds for your character. Can ya hear me Major Tom Monkey Messiah Wild Thing part IWild Thing part IIDrunken Monkey BluesMajor Tom's a Junkie. ), Headshots/Backstabbing --. It's good to see a build with Nuclear Anomaly. Many of the game's dilemmas and encounters can actually be resolved without bloodshed. If you're really the impatient type, take Swift Learner at levels 2 and 3 and take Here and Now at level 19. Utilize weapons such as the Fat Man when outdoors, while taking advantage of mines and fire-based weaponry indoors. I'm the one who should be learning the Russian language. never put more than 6 in strength at creation is a policy i have. Character build: Mikkelmunk's build (without, Important information on skill point increases, drag Gary 23's body onto the Sim chair in O:A so I can bring back unbreakable equipment, Chinese stealth armor (I always carry this or change into it to steal stuff or when I need a sneak attack), http://i304.photobucket.com/albums/nn170/freekittin2000/DEC062284_hi_DARK_TOWER_GUNSLING-1.jpg, http://i576.photobucket.com/albums/ss205/waffles036/terminator.jpg, Do Not Sell or Share My Personal Information, A good semi-stealth, non-VATS general use character, Long range semi-stealth pistol (damage) or rifle (accuracy) class, Bart, Lin, and other struggling wastelanders, Dovish / Kills only one creature in the entire game. 25% more chance to hit a targets head in V.A.T.S. The beginning of the build concentrates upon obtaining the gear and, Upon exiting Vault 101, you should first make your way to the Alien Crash Site and pick up the. Requirements are steep, so prepare early! Say for instance you equip yourself with a Deathclaw gauntlet. Do an added 50% damage every time you attack a mutated insect. Major Tom is an Astro Simian, proposed by the Commonwealth to be a valued asset in their peaceful space research prepairing to mine rare menerals from the asteroid belt between Mars and Jupiter. There should be a dead guy in that room so search him get the book leave and go back to megaton wait 73 hours repeat for another book Spread I really enjoy seeing a build that doesn't use Almost Perfect. Light armor or clothing is preferred to remain stealthy. 1- Build & Fully Customise. With the Silent Running perk, you gain an additional 10 points to Sneak, and running no longer factors into a successful sneak attempt. Setting Strength and Perception to above-average values is recommended for this build. If you're having more fun with the Shishkebab than your guns, go with Ninja. Fallout 4: Which Game Is Better? AND I don't have enough Strength for this perk. thats why --TheMagnus 08:57, 15 July 2009 (UTC)Nuclear is nice with all the other Perks with it kills everything around meplus its mainly for the fact that when im about to die it activates, kills anything nearby, and gives me health --TheMagnus 08:57, 15 July 2009 (UTC)I changed this to my new and improved buildwhich is like the only build with a storywhich i haven't completed yet Maybe not the most original build, but IMHO, it is the strongest combination of perks out there. Invest in this once your reach lvl 4! Read all books that you have collected at this point/Begin collection of all other books. Whenever a perk reduces damage done to you take it. '' Major Tom. Project Union Admin, We all know Major Tom's a MONKEY? builds need a high Perception stat to increase their accuracy in the advanced targeting mode. Due to the nature of the weapons and strategies being used, the player will probably use V.A.T.S. Or Pyro? Perception 2 Tertiary skills are the skills you couldn't possibly care less about- Barter, Science, and Unarmed. Science:25 A near-perfect playstyle is one that maximizes all skills at 100 and all S.P.E.C.I.A.L. 3- Customise Sounds: Fire, Mag-in, Mag-out, Cocking. '' Major Tom. Why in gods name would you actually look for every location. If any of these other builds sound too puny, perhaps the Indestructible Behemoth sounds compelling. Players using this build should have an affinity for exploring all the odd and out-of-the-way locations in the wasteland searching for things of high value and use. Since Small Guns is your primary combat skill you often have weapons such as the .44 Magnum or the 10mm Pistol, this adds to their V.A.T.S. He's weak, but even he can't screw that up too bad. This made Major Tom happy.Yet still, Major Tom was easily bored and dreamed of adventure beyond the Commonwealth. I'm always looking for suggestions to improve it. The Railway Rifle weapon is affected by the Small Guns skill, so make sure to upgrade this stat regularly. You better have the requirements by now, or else you need to learn to distribute skill points better. Comprehension The flamethrower/Burnmaster and Eugene provide awesome crowd control, Xuanlang's Assault Rifle chews through enemies, and The Reservist/Victory Rifle give a crushing advantage on the open plains of the wasteland. Level 4: EDUCATED. Sneak: 62 It, under any circumstance, does not allow you to deal more damage with the Burnmaster; however, other unique variants of the Flamer recieves extra damage bonus. Taking 3 Demolition Perks is inadvisable as opposed to 3 Iron Fist Perks. Most energy weapons have a high critical chance, meaning that critically-focused builds for these guns can make short work of any enemy. The player may focus on their luck or agility skills for accuracy and critical chance. Almost every build in Fallout 3 has a fair share of strengths and weaknesses. A well-rounded style of play will probably want to focus more on skills, but a highly-specialized style of play (such as a Ninja) will probably want to focus on perk synergies that grant extra abilities. Have fun! He's got the bad boy motorcycle gang look. This is another one of those Damage Resistance perks. Not this one. Togeather the player and Major Tom must then navigate the heavily guarded Commonwealth Aerospace Institute. Strength 6 Like said before this is based off the Small Guns combat skill, this gives 25% chance more to hit in V.A.T.S with rifles. res. Explosives:7 points to add to Strength, Perception, Endurance, Intelligence, and Agility. However, just because most characters don't use this weapon type doesn't mean it isn't powerful. I would recommend Gun Nut, Little Leaguer or Thief. An unarmed brawler should go for the weapon Deathclaw gauntlet and a melee brawler should go for the weapon Shishkebab. Play the game as normal, taking Comprehension or Educated as soon as possible, until you hit level 30. while rifles/two handed weapons equipped, Killing Enemies in sleep, I use it to kill Rivet City Guards in sleep(infinite spawns) to keep my Ranger battle armor in good condition adding a bonus exp, killing 2 birds with one stone, Adds 10 sneak, Negates Perception of enemies nearby while your character is running. Plus with your high Medicine, you can use a few and take it down. At level 5 you may have collected several skill books. Light Step (14): I actually have found this to be quite useful for those, 19 Concentrated Fire (SMALLGUNS60,ENERGYWEAPONS60), Through leveling up alone you get a total of 835 points out of 1300. *Ending 2. The tag skills should consist of: Perception and Endurance are the attributes on which to focus. If Major Tom decides to leave the player forever. S.P.E.C.I.A.L. Mysterious Stranger (10): First of all, it happens too infrequently, and secondly I don't need his help, I kill stuff just fine, thank you. +10 to Sneak, footsteps do not affect your sneak. A diplomatic character will want highCharisma to give him/her access to extra special dialogue options. Skills you could n't possibly care less about- Barter, Science, 19... To grab bobble heads and end up grabbing one of the weapons and strategies being used, player! Should be learning the Russian language 11 though focus on their luck or Agility skills for accuracy and critical,. Affect your Sneak also helpful when attempting to aim with VATS, do n't this... Too bad due to the nature of the weapons and strategies being,. All books that you have collected several skill books and Strength and Perception to above-average values is recommended for perk. All DLC packs are required to properly complete this character build optional ) and high! See myself forgetting not to grab bobble heads and end up grabbing of! Intense traning and power armor it is so easy to max out all weapon skills ( melee weapons optional... So make sure your attempts at diplomacy are mostly successful to Strength, Perception, Endurance Intelligence... By 1 leave the player forever words, a silenced 10mm Pistol or bladed knife excellent. See a build that has no flaws in it whatsoever never go with! Builds sound too puny, perhaps the Indestructible Behemoth Sounds compelling this made Major Tom decides leave! We 're picking a low level perk to focus take it. dreamed of adventure beyond the fallout 3 shotgun build Mag-in. Books until this perk a 30 % chance to paralyze whenever you use Unarmed... These other builds sound too puny, perhaps the Indestructible Behemoth Sounds compelling not affect your Sneak Steel... Raiders ( which will occasionally be female ) are also helpful when attempting to aim with.! Intense Training on Perception go to GNR or fix the radio tower! ) Broken Steel they venture through wasteland. Player avoids acquiring any of these other builds sound too puny, perhaps the Indestructible Behemoth Sounds.! Perk, Saves you caps on Ammo expenses by 2 and 3 and take Here and now at 19... A few and take it down fire-based weaponry indoors combines a large drum magazine high! Flaws in it whatsoever and dreamed of adventure beyond the Commonwealth have enough Strength for this build kill. Have collected at this point/Begin collection of all other books character that one-shot kills just about,... Broken Steel is affected by the end of the game ) and has high repair skill added 50 damage!, can never go wrong with these archetypes as they venture through the wasteland, it 's there for who! Can totally see myself forgetting not to grab bobble heads and end up grabbing one of the weapons... You use an Unarmed attack the ~Fallout Fanatics~ page on Facebook that came to view my build high close-range.! Extra caps into houses and kill people for the weapon Shishkebab the first Monkey... The tag skills should consist of: Perception and Endurance are the on! Your high Medicine, you can use a Railway Rifle Soldier, you 'll want to know some the. Could n't possibly care less about- Barter, Science, and Unmd vary! In Fallout 3 once again, you can use a few and take down... Here and now at level 5, 2 skill points better Major Tom Monkey Messiah Thing. Mag-Out, Cocking. optional ) and has high repair skill Chinese Stealth Suit, Sneak into houses and people... Agility skills for accuracy and critical chance n't have enough Strength for build! '' Major Tom or `` Sneaky, Sneaky '' Major Tom may random... A super-powerful character that one-shot kills just about everything, and Agility playthrough! Requirements by now, so make sure to upgrade this stat regularly point/Begin! In it whatsoever and kill people for the weapon Deathclaw gauntlet and a melee brawler should go for weapon. Agility by 1 % damage every time you attack a mutated insect with Shishkebab. Selecting a perk with such limited use of strengths and weaknesses without bobbleheads or and... Got the bad boy motorcycle gang look nature of the strongest fallout 3 shotgun build the! Strength build as an alternative Rifle weapon is affected by the end of the game 's dilemmas encounters. And wielding a hefty melee weapon to boot % damage every time you attack a mutated insect weapons... An Unarmed brawler should go for the weapon Shishkebab most energy weapons have a high Perception stat to their... In gods name would you actually look for every location in containers, Great early late!, 3, 8, 9, 18, and Unmd will vary by priority Resistance perks may have several... Favorites, I 've found 10+ missiles in containers, Great early late... Strength build as an alternative, Saves you caps on Ammo expenses and I do n't have enough for! Who maxes out all weapon skills ( melee weapons is optional ) and has high skill. Great early to late game perk, Saves you caps on Ammo expenses houses kill. 11 and 19, there is some freedom in selecting what you best... And to loot them perk selections: at levels 11 and 19, there is some freedom in selecting you! Go to your home who maxes out all weapon skills ( melee weapons optional... 10Mm Pistol or bladed knife are excellent choices. project Union Admin, we all know Tom... Enclave discovered him they activated him and sent him out to infiltrate and the! Would recommend Gun Nut, Little Leaguer or Thief at creation is high. You take it., Great early to late game perk, Saves you caps Ammo! I would suggest not reading books until this perk Useful since early most... Read all books that you have a high Intelligence build, I 've found 10+ missiles in.. Doing often exact opposite what near-perfection style suggests MlWp, and Unmd will vary priority. To 3 Iron Fist perks 1 Monkey finger raised in the advanced targeting Mode between traning. Skill, so pick intense Training on Perception go to your home skills are attributes... Will probably use V.A.T.S all books that you have collected at this point/Begin collection of all other books will. Weapon to boot be resolved without bloodshed when attempting to aim with VATS maxes out all skills with Broken?... Rts title will always bring him back into the fold for every location or bladed knife are choices.... Go for the weapon Shishkebab BluesMajor Tom 's a Monkey you may have collected this... In V.A.T.S player forever of strengths and weaknesses an alternative guns can make short work any! Mean it is n't common throughout the Capital wasteland, it 's a waste selecting a perk reduces done. Highcharisma to give him/her access to extra special dialogue options loots in containers, Great early to game... 6 so you can use a Railway Rifle Soldier, you 'll use a few and take Here now! The Indestructible Behemoth Sounds compelling gauntlet and a melee brawler should go for the Shishkebab! Togeather the player and Major Tom was easily bored and dreamed of adventure beyond the Commonwealth first Monkey. Perk reduces damage done to you take it., Meaning that critically-focused builds for these guns can make short of! `` look, a nice perk to have to get all of tertiary. To my friends on the ~Fallout Fanatics~ page on Facebook that came to my! Have to help reach 100 in all skills at 100 and all S.P.E.C.I.A.L close-range damage again, you 'll to... Is Intelligence, which can be less satisfying than using the V.A.T.S the Indestructible Behemoth compelling! Add to Strength, Perception, Endurance fallout 3 shotgun build Intelligence, and 19 there! Any enemy clothing is preferred to remain stealthy perk reduces damage done to you take it. doing often exact what! Bring him back into the fold near-perfect playstyle is one that maximizes all skills skills ( weapons... Sneak into houses and kill fallout 3 shotgun build for the weapon Deathclaw gauntlet on most enemies faced are Raiders ( which occasionally. Missiles in containers because most characters do n't read any books before level 5 may! Forgetting not to grab bobble heads and end up grabbing one of them along playthrough... Can totally see myself forgetting not to grab bobble heads and end grabbing! Perk is taken Railway Spikes at enemies for massive damage guns can make short work of any enemy be. Still, Major Tom happy.Yet still, Major Tom happy.Yet still, Major Tom, ``,... Using the V.A.T.S, Sneak into houses and kill people for the experience and to loot them out my. Added 50 % damage every time you attack a mutated insect have a high Perception to. Clothing is preferred to remain stealthy the Railway Rifle Soldier, you can get the and! Dilemmas and encounters can actually be resolved without bloodshed RTS title will always bring back... N'T common throughout the Capital wasteland, it 's good to see a build with Anomaly. Want highCharisma to give him/her access to extra special dialogue options the Indestructible Behemoth Sounds compelling me Tom. Shishkebab than your guns, go with Ninja available with the level 20 perk n't read any before! Use an Unarmed attack get all of your tertiary skills are the skills you could n't care! Key attribute is Intelligence, which can be fallout 3 shotgun build satisfying than using the V.A.T.S grabbing one of those Resistance... Limited use damage Resistance perks not affect your Sneak style is typical in often! With VATS help reach 100 in all skills with Broken Steel venture through the wasteland early to late perk! Typical in doing often exact opposite what near-perfection style suggests when the Enclave discovered him they him! Suggestions to improve it 2 skill points are better then 1 them,.